New App Case Study
Lie or Legend — a full-stack trivia game ecosystem.
I created Lie or Legend as a complete mobile product: a fast deception game app, admin cockpit, AI-powered content engine, duplicate checker, verification guards, backend API and server deployment layer.
Live Product
One app. Three launch surfaces.
Clean install paths for iOS and Android, backed by a dedicated product website and share-friendly challenge routes.
Mobile App
Fast rounds, smart game modes and sticky replay loops.
The mobile app is designed around short, addictive judgment moments: read a claim, decide whether it is a lie or a legend, then see exactly where the truth turns.
Multiple game modes
Daily Classic, Extra Classic, Myth Mix, Double Bluff, Revenge rounds and shared challenges operate from one unified game engine.
Challenge a friend
Players can create shareable challenge links and designed result cards built for social sharing and re-entry.
Retention systems
XP, levels, streaks, perfect games, rewards and game balances turn short rounds into a long-term loop.
Premium monetization
Classic Pass, RevenueCat purchases, rewarded ads and ad removal are wired into the gameplay economy.
App Screens
Gameplay, rewards and sharing — shown in fading groups.
Dashboard + Admin Cockpit
Content operations without chaos.
The dashboard is the control room behind the app. It handles daily packs, extra quest inventory, Double Bluff pairs, statement pools, player operations and emergency content controls.
AI-Powered Generation System
AI generation with human taste and verification control.
Lie or Legend does not rely on random content dumping. The system is built around AI-assisted creation, duplicate detection, verification guards and human approval before publication.
Generate
Age-group aware prompts produce candidate statements, explanations and answer logic.
Guard
Duplicate checks, semantic scans and quality rules catch weak or repeated content before it ships.
Verify
AI verification guards check answer polarity, issue type, confidence and correction potential.
Review
Drafts move through a dashboard where content can be approved, rejected, corrected or disabled.
Publish
Approved packs are scheduled into daily, extra, Myth Mix and Double Bluff game flows.
Backend + Server Stack
The app runs on a real product backend — not a fragile prototype.
Sessions, user profiles, purchases, shared challenges, daily packs, support requests, admin tooling and autopilot jobs are handled by a structured API and database layer.
Mobile App
Backend API
Admin System
Infrastructure
app React Native + TypeScript + localized game UX
api Fastify routes for auth, quests, sessions, purchases, shares and support
db PostgreSQL models for users, statements, packs, sessions, streaks and purchases
ops Docker image build, server deployment, autopilot jobs and admin dashboards
Website + Launch Layer
The app also has a polished public-facing ecosystem.
The product website supports store downloads, invite links, support, privacy pages and brand storytelling. Challenge links can send friends to the right platform while keeping the app experience clean.
Full Product Build
This is the kind of digital system I build.
Strategy, mobile UX, backend logic, AI content operations, dashboards, monetization, infrastructure and launch assets — connected as one operating system.